Volleyball Rules


Volleyball Rules: 6’s League

Adult volleyball leagues have a long standing tradition at Lake Park. While some of these rules may not perfectly line up with other leagues’ rules, they are our “house rules”. They have changed and evolved over the years to adapt to the climate of the majority of players and interests. While this league is and always has been open to ALL skill levels, it still encompasses a competitive spirit. As such, responsibility lies in experienced players giving grace and instruction to those newer to the game, and also with those inexperienced players to try to learn the game to the best of their abilities.

*Games are played rally scoring (a point is awarded EVERY side out) to 25

Win by 2, CAP at 29
*Switch sides at 13 points

Notes about the SCHEDULE and TEMPO:

The schedule is there to keep games moving along. One game starts 10 minutes after the game before it has ended. Captains are not beholden to wait until the exact game time to begin if the court is available before that. If you don’t have a game till 8:15, Do NOT wait until 8:15 to wander down to the courts or the game may start without you.

● In order to prevent games going very late into the night, the first game needs to start on time. Be considerate of those who have the later time slots. After a 10 minute grace period, the first games will begin.

An UP-TEMPO pace is essential to the enjoyment of all. We all know that at times the ball will go out of play and folks can leave the court but it’s very simple: If the ball is on the court then you should be in position. Dawdling does not behold the serving team to wait till YOU are ready.

Roster and Rotation (if you have more than 4 players):
1a. Roster: If you are unexpectedly unable to field a female due to circumstances outside your control, a female from another team may play but ONLY if the other team’s captain agrees with the selection. Otherwise, the team may play with only 3 males on the court. Once the game has begun, the decision between captains is final and the game result stands.

1b. Forfeits: If you have less than four players in a non-playoff game, you forfeit your match. You may pick up players to play the match, but it will count as a loss on your record and a win for the opposing team. Forfeits will not be counted as 25-0 victories, simply as wins and losses.

1c. Rotation: happens at the serve position or, if the team has more than one sub, also at the left front position. As one player comes off the court, the next player in the order comes on the court. Players proceed to rotate through EACH position, not just the serve. All teams will maintain the same service order rotation throughout the game.

Playing the Ball

2. Serving: Serve/side is determined by one captain holding up an even or odd number of fingers behind the back but in plain sight of players behind them. If the opposing captain guesses correctly, their team gets to CHOOSE: side or serve. If they guess incorrectly, the other captain gets to choose. The server is the back right position. Serves may be executed from anywhere on the BACK line.

3. Let Serves: Let serves (where the ball hits the net but continue over) are GOOD.

4. Lifts: ANY open and underhanded hit is a LIFT and is illegal.
**Please remember that some players are still honing their fundamentals – Recognize when a teaching moment has presented itself. If a point was not gained by an illegal touch by an inexperienced player, recognize this as a teaching moment and issue a warning.

5. Carries/Throws: Please remember that this is SAND volleyball, not indoor, thus “redirecting” the ball is considered an illegal open-handed hit. Poke, snake, punch, etc., but do not throw or CARRY it. In addition, 2 handed, overhead throws over the net from an attacking position are ILLEGAL in this league. One-hand hit or bump it over if it’s the third hit, or pass to a teammate. Errant sets (that wind up on the other side) happen – it’s the intent that matters.

6. No hitting or blocking the serve. The receiving team may not block or hit (attack) the serve back over the net while the ball is completely above the height of the net. You must wait until some part of the ball is below the height of the net to contact it legally. Still in doubt? PASS the ball to a teammate or let another teammate play the ball.

7. Attacking: Only the players on the front row may “attack” – jump and spike – a ball because there is no 10 foot line. No other players may jump while playing the ball.

8. “Hands” or Unclean Sets: Lake Park Volleyball has never observed any rules governing the ball’s rotation when set or otherwise over-head, 2-hand passed. As long as the player is trying to pass or set, the play is fair. FLAGRANT double-hits or anything resembling catching and/or throwing are ILLEGAL. If you personally want to call YOURSELF, it is your prerogative but in no way will it obligate other players or captains to do the same. Shoulders do NOT have to be square.

9. Driven Balls: Any “Driven Ball” (i.e. spike or serve) can be double hit in one motion. For example, when attempting to dig/bump a spike and the ball caroms off your arms and chest in one motion, that is NOT a double, but a clean hit and still live. Please don’t attempt to chest the ball into the air, follow that up with another hit and call it fair by virtue of a “driven ball”. Please also note that if a blocker makes any form of contact with the spike, even just grazing it with their pinky, the ball is no longer “driven”.

10. Feet: Playing the ball with your feet is LEGAL for those who can safely do so. If you can’t execute this play without your foot flying wildly up into the air or avoiding someone’s face, don’t attempt. Ultimately, the safety of all players is of utmost importance.

11. Trees: Any time the ball touches a tree in any way, play out the point. The CAPTAINS discuss at the conclusion of the point to discern whether a team was assisted or penalized because of a tree changing the trajectory of a ball. If no agreement can be reached, points are replayed.

The Net
12. Touching: NO net contact whatsoever is allowed and doing so kills the play immediately, losing the point for the offending team. Safety is of utmost importance.

Coming Under:
13a. You CAN come UNDER the net provided you do not make contact or interfere with the opposing team in any way. If the opposing team cannot make a good play on the ball due to a player coming under, the point is lost for the offending team.

13b. At no point may you PLAY a BALL that is on the other side of the net, or that your team hit out on the other side that you are trying to save. Running out of bounds on your side of the net to play a ball is LEGAL however please be very mindful of the multiple hazards that are unique to Lake Park’s environs.

Coming Over:
14. You cannot block a pass or set which is not coming over the net, ie., if you are up on the net, and the opposing setter is attempting to set their own player, you cannot block the set. Obviously, you can attempt to block the spike, but you must allow the setter the opportunity to pass to their teammate.

Calls This league is called by players and based on an honor system. In order for this to be effective the following rules MUST be adhered to.

15. Talk to Your Captain, Not the Other Team. If you think an opponent has committed an infraction of ANY kind, inform your captain who, at their discretion, can take it up with the opposing team’s CAPTAIN. If an agreement between CAPTAINS cannot be reached, re-play the point. Please do not cross the line into “refereeing” the game with offensive or insulting remarks, as these kill the spirit of the game.

16. Make Your Own Calls. To make the above rule easier, please call your own nets, doubles, carries, etc. If you DO NOT make these calls yourself, the responsibility to do so falls upon your captain. Any captain may decide to “waive” another teams’ infraction in the spirit of sportsmanship but doing so does not OBLIGATE another captain to “reciprocate.”